![]() ![]() The extra abilities of the ranger are not so useful in a combat heavy game such as BG (their uses are more noticeable in pen and paper though). As the fighter grows they can outdo any possible specialisation that a ranger can. well they have that extra dual wield spec but it's really only an early game advantage. BALDURS GATE 3 PALADIN FREEAs a Lawful Good in BG1 you will also get free access to Draw Upon Holy Might which benefits the Pally a lot more than it does the cleric (who can probably already cast it well enough)Ī ranger. The paladin distracts and protects whilst the caster casts - and a Paladin (with kits especially) does this role much better than the cleric. They are still just clerics, and as clerics you want them hurling spells to disable and heal, not fighting on the front lines in danger of disruption or death. A simple fear spell takes a fighter out of the fight for the entire fight, whereas a paladin can both resist it and remove it from their allies.Ī dual fighter/cleric may look more powerful on paper, but they actually fill a completely different role to the Paladin. Generally they also have better saving throws as well, particularly as fighters usually skimp on the stats that increase the will saves (arguably the most important ones). They also have much, much better gear in the BG games. Certain paladin kits for example can tear their way through enemies by dispelling magic, and have immunity to fear. The idea of a ranger or a paladin being better than a fighter is simply because they have more of a magical arsenal at their disposal than a fighter. As fighters progress in a fairly standard straight line (albeit a steeper line than the other classes) the magical characters gain the ability to completely and utterly shutdown fighters with a single word pretty much from level 2 onwards. The idea being that the D&D universe is massively skewed towards magical power than physical power. There's a phrase in D&D: "linear fighters, quadratic wizards" (or variations of this). So unless you are playing a fighter/mage ranger will beat out the fighter in most cases. So in essence fighter only gets fighter/mage, berserk if berserker, grandmastery, and fighter/thief traps, trap detection, and pick pocket. I include druid spells in this as that was what was shipped with the game originally and since this is using the BG2 engine it is fair to include this. Now after that you can do kits where you can get stalker/cleric for fighter/cleric/thief action, or archer/cleric/druid for a ranged kensai/cleric/druid. Now if you dual or multi class it removes paladins from the equation in terms if power but a ranger/cleric gains access to druid spells and cleric spells which can put them on par with a fighter/mage and above fighter/cleric and fighter/druid. Both paladins and rangers get everything a fighter can with the exception of grandmastery but gain access to druid and cleric spells, anti undead or stealth. ![]() Single clads fighters with the exception of berserker pale in comparison to rangers and paladins. ![]()
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